Student · Developer · Entrepreneur
I started coding at 9 years old and haven't stopped since. What began with Roblox and math has grown into full-stack apps, multiplayer games, AI tools, and quantitative research systems built around real data.
Student productivity platform. Google Classroom sync, AI scheduling, grade analytics, Stripe billing.
Completing Harvard's CS50 while studying advanced math through Johns Hopkins CTY.
Quantitative investing system using machine learning, market data, portfolio analytics, and institutional behavior signals to rank stocks and generate daily investment ideas.
It started with Scratch: block-based, visual, beginner-friendly. But the logic clicked immediately: if statements, loops, variables. The same patterns that show up in math. I moved from following tutorials to building my own projects faster than I expected.
Scratch had a ceiling. Roblox didn't, or at least it felt that way. Learning Lua meant real text-based scripting, 3D environments, multiplayer systems. The complexity jumped hard and I loved it. Five years of projects followed.
I enrolled in the Johns Hopkins Center for Talented Youth program and completed Algebra and Honors Geometry, two full years ahead of grade level. Math and coding have always reinforced each other. The same logical discipline applies to both.
Branched out into Python, JavaScript, and SQL. Built a model that predicts a chess player's Elo rating from their gameplay, my first real ML project. Learned database management, started building web apps. Each new tool made the next project possible.
Applied machine learning and statistical analysis to financial markets. Built systems for stock ranking, portfolio management, backtesting, and investment research. Developed large-scale data pipelines and performance analytics while studying market structure, risk management, and systematic investing.
5 years of experience
Players spawn at a random obby and earn abilities at checkpoints, chosen from abilities they've unlocked or purchased. Fully scripted and built by me.
Grid-based outfit selection system with custom UI, built for a client's military game.
Team-based game: earn coins, buy weapons, capture the enemy flag. Scripted health-boost items, a fast-mining drill tool, and an auto-turret that tracks opponents.
Contributed a combat system and chat commands to a hangout game.
Players become lemons, find secrets, and earn achievements. Built the data-saving system, houses, a 1v1 system, and more.
Round-based game where players eliminate each other by destroying the blocks underfoot. Designed, scripted, and shipped by me.
A SaaS platform that helps students stop losing track of schoolwork. It auto-syncs assignments from Google Classroom, uses AI to build a study schedule around deadlines, breaks work into subtasks, and syncs with Google Tasks, so everything lives in one place. Built and shipped solo: auth, billing, AI integrations, push notifications, admin dashboards, the works.
skoolbetter.comBuilt machine-learning systems for stock selection, portfolio analytics, risk management, and investment research. Developed automated pipelines that process market data, generate daily predictions, evaluate performance, and simulate portfolio strategies.
The goal is not just discretionary trading. It is creating repeatable, data-driven research systems that can turn market information into structured decisions.
Outside of software, I spend much of my time researching quantitative investing and financial markets. I build machine-learning systems for stock selection, portfolio construction, backtesting, and investment research. I'm particularly interested in market structure, institutional behavior, and using data to make better decisions under uncertainty.